It's time to look back on the olden days with Worldy BlokeTM ...
Seven months in, it's evident that Nintendo have scored a hit with Switch. Consolidating their software teams onto one platform, coupled with their experience from the Wii U-era, seems to be paying off. The standard post-launch drought was alleviated somewhat by Breath of the Wild’s open-form gameplay, and a slow but steady flow of first-party titles has appeared every month since. Now we’ve reached a point where each week brings a deluge of indie hits and quality ports, and with Super Mario Odyssey ready for release at the end of the month, manufacturing enough units to meet demand over the holiday season seems to be the company’s biggest challenge. A nice problem to have.
One-score and zero years ago in Euroland, Nintendo was seven
months into another console – the N64. And I was starting to read the best
video game magazine ever printed – the imaginatively titled N64 Magazine. I actually started with issue 12,
but ordered issue 8 from the back of the mag. Having recently been reunited with my collection after 15 years in my parents' loft, I realised the two decade anniversary and decided to chronicle it here as an excuse to reread some old issues. And it holds up! It’s fascinating to look back and see the adverts, the expectations and how the writers negotiated the drought of
software that arguably characterised the console. Lacking the digital
distribution that now allows smaller studios to put out software, the expense of cartridges versus the cheap CD alternatives offered on
PlayStation widened the lead Sony had built by launching over a year earlier.
The N64 offered quality to its dedicated fans, but couldn’t compete against the
sheer wealth of software put out on PlayStation (under 400 titles compared to
Sony’s 2,500-odd.)
We also see a pre-Trump use of the adverb ‘bigly’. |
In the news, Planet 64 reports Nintendo’s profits are
soaring on the back of Pocket Monsters and cheaper games are coming thanks to a
modest reduction in the cost of manufacturing N64 carts ($6). Elsewhere in the
mag there’s Reader Tips, and the I’m The Best section pits readers against each
other, competing for time/score supremacy in various games. Club 64 is the
letters section and also contains the So Tell Me This… questions section –
example: "My friend thinks the N64 can play SNES games. Could you tell him this
is total rubbish so he can see it with his own eyes? – Robert’s friend: you’re a clot. Of course the N64 can’t play SNES
games. Blimey." Topics run the gamut, from release dates and import tech
queries to cooking tips. Sue Overton, ‘N64 Magazine’s culinary advisor’ (and
presumably significant-other to Art Editor, Wil Overton) provides jam tart
advice ("Pre-baking the pastry by five minutes before adding the jam is a
useful tip if you’ve got the time.")
The letters section showcased the back-and-forth
banter that gave the magazine that member-of-the-club feel. Even if your whole
letter didn’t make it in, you still might crop up in the Bonus Letters section
and get a badge.
A directory of every reviewed game has two sections: UK
and Import games. After seven months, the UK section had just 15 titles. The Import section contained a further 21, but it illustrates that Nintendo had form with software supply long before the Wii U’s drip-feed
scheduling. Of those 15 PAL games, Super Mario 64 (predictably) takes the
highest score with 96%, with Turok, Mario Kart 64, Wave Race 64, ISS 64, Blast
Corps and Pilotwings 64 all joining the Star Game club (85%+). The only
absolute turkeys are FIFA 64 and Mortal Kombat Trilogy, coming in at 39% and
34% respectively.
The text in the Directory explanation box in no way offers commentary on working conditions at Future Publishing in the late ‘90s. |
The whole magazine is dense and colourful and beautifully
presented. It takes its cues from Super Play, the magazine from which it
evolved when the N64 launched, which itself looked to Japanese publications for
inspiration. It’s still a pleasure to read through, to see the care and
attention which went into these 100 pages and to recall poring over every last
detail before 24/7 internet coverage arrived.
It's easy to forget that dodgy PAL conversions were still an issue in the fifth console generation. |
*****
I'll be looking back at other issues over the coming months whenever I see a particularly juicy 20th anniversary or awesome cover. Can't wait to get to @Kosmikat's great work on those Double Game Guides. Top drawer.