A Brief History of Mine
That's over £60,000 in 2018 money! |
It wasn’t until ’97 that I moved on to an N64. My transition
to Nintendo wasn’t really a defection – Sega were killing their userbase with
expensive (and therefore, unobtainable) add-ons like the Mega CD and the 32X,
and the Saturn didn’t really figure in the equation in the UK. I recall seeing
shots of Virtua Racing and DOOM on 32X, but by the time I had
enough dollar, they were long gone. GoldenEye
had dropped. Friends had PlayStations with Die Hard Trilogy and Twisted
Metal, which were fun, but they didn’t have Facility˃Licence
to Kill˃Slappers-only! Wipeout looked slick, but it was no Mario Kart 64. I became a Nintendo kid. N64
Magazine kept me up-to-date with all the news and I felt like I was in a club.
Happy days.
GameCube came along and was a no-brainer – it had STAR WARS. I got the console, Rogue Squadron II… and no memory card.
That hurt for a good month or two. Video games fell off the radar as the
opposite sex properly registered on it, until the second year of university when Mario Kart: Double Dash became an
evening fixture in our house. I caught up with Resident Evil 4 and games returned to the fold with the DS and, of
all things, Animal Crossing: Wild World.
Christmas 2006 was all about Wii Sports. When Bioshock
released for 360 I decided to supplement the Wii with a mean Xbox 360 Elite
while waiting for the new Banjo-Kazooie
sequel. There I discovered Xbox Live, CoD4
and the wonders of online gaming. Everything looked so pretty! Nostalgia also drove
me to eBay a NES and catch up with Shenmue
on Dreamcast.
Once again games took a back seat for a while and I sold the
360, but the 3DS drew me back with the remastered Ocarina of Time. I inherited a PS3 with a busted disc drive which
allowed me to catch up with some exclusives via digital download. After eBaying
The Beatles Rock Band kit for 25
quid, I got into guitar rhythm games years after the bubble burst, and after
discovering that Steam had pretty much eliminated the headaches from PC
gaming (hey - I'm a delicate console flowerchild), I started hoarding Humble Bundles on my aging desktop. I got a Wii U a
couple of years after launch and flirted briefly with a Retron5 before selling
it off to make room for a Switch.
*****
Ah, I forgot one! I got a PS2 several years back so I could play ICO and Shadow of the Colossus, although that's all I've used it for.
Being an adult now (really), ‘console wars’ seem preposterous.
Long ago I reached the conclusion that you need only four or five great
exclusives to make hardware worth owning (and keeping.) For example, the
maligned Wii U was an easy buy for me – it offered a completely different
experience from Sony and Microsoft’s consoles and it easily hit my Rule of 4 or
5. Recently I’ve been contemplating packing the old girl up in her box and
storing her away. I’ll miss her quirks: the swooping curtains of the internet
browser; my Mii juggling or playing Rock Paper Scissors while he waits; the way
our Miis drop onto the screen at start-up. The original Wii remains lodged
snugly in my BESTÃ… TV cabinet, just in case the urge takes me for a little Rock
Band (the DLC wouldn’t migrate so I never did the system transfer.) The Wii U
and accompanying GamePad, though, are more cumbersome and I could do with the
space. I considered the games I can’t play on anything else and something
occurred to me – with Switch steadily stripping its predecessor of exclusives,
is this the first Nintendo console to be truly worthless if you own the
company’s other hardware? Should I sell rather than store it? Does it still have
those meagre four or five exclusives?
I reckon there’s just enough to justify its space in the
loft, if not under the TV. With this in mind, I’m going to post my personal four
or five essentials here and, in future posts, those for every other console
I’ve got stored away. These are the (mostly) exclusive games that make the
platforms worth having. Obviously, with all the ports and remasters coming out,
many games are now available on different platforms or services. Which is great! – finally I don’t need to scour eBay or use a PC to play Earthbound. Availability on modern platforms may factor into my
choices for ‘The 4 or 5’ but you often can’t beat playing a game with the controller it was designed for, limitations and all.
Let’s start with Wii U, then – the ‘stepping-stone’ console sacrificed so Switch could prosper.
dartmonkey's Rule of 4 or 5: Wii U
Firstly, let’s eliminate titles that would have, until
recently, been on this list:
With Odyssey doing
the business on Switch, it’s less likely this will make an appearance, although
the four-player antics could translate well, minus the touchscreen aides and
mic-blowing puzzle elements. It took me almost the entire playthrough to really
appreciate 3D World – the movement and level design feel built around 45° angles. This felt natural on the smaller 3DS in 3D Land, but restrictive here on the big
screen after the 360° freedom of Galaxy. However, taken in context as a stepping-stone between 2D and 3D games, it’s a jolly
experience, probably enhanced in multi-player, though I played alone :sadface:
It also has some of the happiest box art in history, the perfect antidote to
the greys and browns of EVERY OTHER PLATFORM’S GAMES of the period. And it gave
us Cat Mario.
One of the few games that relies on asymmetric gameplay to
the point where a Switch port would be practically impossible. This is the
definition of a gem. Humour punctuates the careful resource management as your spluttering
tourist craft navigates the underground chasms of a mysterious planet. Really
excellent, with a lovely Miiverse-dependent ending forever lost to the bits and
bytes of technological progress :,-(
It’s no Wii Sports
but it does introduce asymmetric gameplay in some interesting ways. Unfortunately,
the potential here wasn’t meaningfully explored in future games and we are left
with this charming bag of allsorts. Nods to famous franchises probably
frustrated rather than delighted fanboys, but there is plenty of multiplayer
fun to be had. And the aforementioned asymmetric gameplay means we can be sure
this won’t be coming to Switch.
The second best-selling game on the platform after Mario Kart 8. I got into this late and
it’s a cracker. The art design is a little haphazard – foreshadowing Odyssey (as discussed HERE) to a certain
extent, you can tell the designers were throwing things at the wall in an
effort to avoid the standard FIRE/WATER/ICE/SAND themes. There are some cool
one-off stages and ideas. Ultimately, it’s a really great 2D Mario and you can
only play it (for now) on Wii U. And it’s got a Super Luigi remix which is really hard so I didn’t bother.
Okay, so there’s a borked 3DS version too, but Wii U is the
only place you can currently get the real, full-fat Mario Maker. Give it six months and a Deluxe version will make it
to Switch with slopes and a Game Boy filter. Unlike Nintendo Land, the only other game to make a genuine case for the
GamePad, this could easily make the transition – you simply create
your levels with the touchscreen in handheld mode and dock the console to share
them on the TV. Until then you must use Wii U to create and publish your own
Mario levels. I mean, of course it’s essential.
Honourable Mentions (not currently available on Switch): Pikmin 3 (though I prefer its predecessors), the HD Zeldas, Yoshi’s Woolly World (also available on 3DS), Splatoon (see above) and Miiverse.
One thing to note is that, although the black sheep of the
family, Wii U also gives access to more first party software than any other Nintendo
console. In the hypothetical one-Nintendo-console-or-you-die! predicament, Wii U
would have a very strong case. Contained within its glossy belly you have access to
the Virtual Console libraries of NES, SNES, Game Boy Advance, N64 and DS. It also
runs the entire Wii library and you have two GameCube Zeldas in HD, and it’ll even run GameCube ISOs with a little modest
homebrew tweaking thanks to the Wii backwards compatibility – remember, it was just two GameCubes duct-taped together ;-) Then you have a plethora of Switch titles
that originated here, including Breath of
the Wild, plus the exclusives mentioned above. It also played host to a
bafflingly large number of fantastic indie titles – I guess residual nostalgic affection
for Nintendo fuelled most of these releases because sales can’t have been
stellar. It’s one hell of a catalogue.